![]() ![]() But for now, I am very impressed with what can be achieved on an overall visual scale (atmosphere, lighting, models, textures, color depth, decals, polycounts, etc) with Doom 3 Retail's engine, without any modifications or enhancements added. I do intend to get into 3D modeling applications like Blender (among others) someday. I have not created any custom upscales of any form for Doom 3, as of this comment. "I will NOT be reusing the current textures and leveling deepening and over saturating or sharpening stuff like most of these tweaked mods, in my honest opinion they can make the game look not only worse but downright horrible"įinally a modder I can relate to. So feel free to use the link below buy me a Coffee, if you like, keep me up late working on this mod, theres soo much to doo. I have set up a patreon account and If you wish to buy me a coffee I'd be greatful, There will of course be the usual benifit to patrons (Beta Access, Access to High res Authoring files) But The mod in when finished will of course be available here on ModDB. I promise completely custom built stuff, I hope you guys will like it. I will NOT be reusing the current textures and leveling deepening and over saturating or sharpening stuff like most of these tweaked mods, in my honest opinion they can make the game look not only worse but downright horrible. ![]() So I'm re sculpting all of the major models weapons monsters and NPC, to give the game a better more current look starting with BFG edition where we can have 4k maps and nice lighting I will author to this first then on out to vanilla where we have higher limitation however from there I can easily port over to Doom 3 4 quest. I'm gonna try and make things look a little better, I loved it, it still is a good game and it needs some decent love. ![]()
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